/*
 * Copyright (c) 2019-2020, NVIDIA CORPORATION.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the NVIDIA CORPORATION nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 */

#include "CharacterMappingReader.hpp"
#include "UnitTest.hpp"
#include "characterMapping.h"

#include <fstream>

using namespace tts;

/******************************************************************************
 * UNIT TEST ******************************************************************
 *****************************************************************************/

TEST(LoadFromFile)
{
  {
    std::ofstream fout("test.txt");
    fout << "# ignored header" << std::endl;
    fout << "0 long" << std::endl;
    fout << "1 s" << std::endl;
    fout << "2  " << std::endl;
    fout << "3    " << std::endl;
  }

  CharacterMapping mapping = CharacterMappingReader::loadFromFile("test.txt");

  EXPECT_EQ(mapping.get("long"), 0);
  EXPECT_EQ(mapping.get("s"), 1);
  EXPECT_EQ(mapping.get(" "), 2);
  EXPECT_EQ(mapping.get("   "), 3);
}
